Video Game Programming

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Overview

Subject area

CMP

Catalog Number

428

Course Title

Video Game Programming

Department(s)

Description

General game architecture, asynchronous input, animated sprites, action oriented A.I., collision detection, scrolling, sound clips, 3D graphics. Student projects involving development of several video games, both individually and in teams. Note: Students should expect to devote a great deal of time working both individually and in teams to produce several video games written in Java. This is a Programming Intensive course.Prerequisite CMP 338Prerequisite or Corequisite MAT 313

Typically Offered

Fall, Spring

Academic Career

Undergraduate

Liberal Arts

No

Credits

Minimum Units

4

Maximum Units

4

Academic Progress Units

4

Repeat For Credit

No

Components

Name

Lecture

Hours

4

Requisites

010937

Course Schedule