Video Game Programming
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Overview
Subject area
CMP
Catalog Number
428
Course Title
Video Game Programming
Department(s)
Description
General game architecture, asynchronous input, animated sprites, action oriented A.I., collision detection, scrolling, sound clips, 3D graphics. Student projects involving development of several video games, both individually and in teams. Note: Students should expect to devote a great deal of time working both individually and in teams to produce several video games written in Java. This is a Programming Intensive course.Prerequisite CMP 338Prerequisite or Corequisite MAT 313
Typically Offered
Fall, Spring
Academic Career
Undergraduate
Liberal Arts
No
Credits
Minimum Units
4
Maximum Units
4
Academic Progress Units
4
Repeat For Credit
No
Components
Name
Lecture
Hours
4
Requisites
010937